Rigging at last!

I finally received a low poly model from Paul that I could start rigging. At this point, what I really want to check is how the mesh deforms, especially around the legs. As such I plan to build a deform skeleton with some simple controls that will allow me to create a quick deform test so that I can skin the mesh.

The low poly model is looking pretty good, and its definitely nearly complete.

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I have however warned him that we will likely need to change where the mouth meets the head, as currently it is quite square. Left like this, the corners of the mouth won’t close properly. As such, I’ve asked that he try to turn that square flat edge into a sharper corner.

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