The skinning is finally almost finished, and I am now working on getting the deforms as smooth and natural as possible. One of my biggest problems has been the deformation of the back leg. When the knee twists away from the body, it causes the mesh behind the leg to sink into the body and form a large indent. There are several possible solutions to the problem. The best one would be to create an extra bone linked with the leg that the mesh is skinned to that can be animated to force the mesh back out when the leg twists. However I am already behind on this project and although it would be the neatest and most effective solution, I simply do not have the time available to experiment and get it working properly. As such, I have instead created some simple morphers that can be switched on and off to fix the dent when the leg is brought forwards/twists.